3/23/2023 0 Comments Strafe demo![]() ![]() +Fixed issue causing the host to aim unreliably +Made the different glutton skins more different from one another +Fixed issue causing some enemies to dry-fire when startled +Lowered the time it took the Leper to transform into bomber mode +Improved performance of enemies that fire multiple shots at once +Fixed issue that was causing more path calculations than needed ![]() +Fixed issue stopping Carriers from leaping at the player multiple times as intended +Fixed issue causing inconsistent turning speed on glowbrites +Fixed bug related to weapons switching when out of ammo in primary weapon +Can no longer acquire multiple primaries by spending clip +Removed some rooms from ICARUS that were considered unfair +Split soldier and Host into two enemy types each because skilled players only saw their initial behavior before their ai switches into melee mode + Added the traveling Merchant Balance & fixes: +Added SpeedZone (Week long speed running challenge) (beta access only on steam, and a reminder that the SPEED ZONE and STRAFE ZONE are only available on steam as well) When the update is finished it will be coming to Steam & GOG first and then we will focus on bringing it to the PS4. Here’s a list of the major changes coming in the next update, we are still at work on fixes & balance so this list will get longer by the time we release the update. When we feel that the update is ready we will roll the changes into the main branch for everyone to play! We feel it will not be too long, but who know what people will find. It’s very helpful to us to document them and send us details. If you’re interested, you can play the update right now and help us test it out. We feel it’s better to release it in a solid state then land on an arbitrary date so we’re psyched to say that we found a compromise. Our team is currently 3 people so our speed is dictated by that. We wanted to release this update in the middle of September but did not because it needed more time. STRAFE®: Millennium Edition will be free for everyone who owns STRAFE®. We’ve made sure to keep our vision of STRAFE® intact but worked to deepen the best parts. We’ve added 2 new game modes, new enemies, updated AI, polished weapons, your run can now be saved (but only loaded once) and a persistent unlock system of game mutators along with a shit-ton of other changes. This update changes the game quite a bit. We’ve taken our feedback (both praise and criticism) and used it to shape the direction of this update within our vision for the game. Share it with anyone who was on the fence for pledging! And check back early tomorrow morning for our final update we think everyone will enjoy.We’ve been quiet recently and it’s because we’ve been hard at work on the next update for STRAFE®. We’re excited to build on this and complete STRAFE® in the most amazing way. Get excited, but please realize we initially didn’t want people to play it until it was perfect. ![]() If it works, great, see if you can beat the streamers’ speed run times! Just don’t be an asshole and cheat.Įnjoy. And if you don’t remember Doom’s elevator lifts, you might get stuck and not know how to move forward. It might begin WWIII after your computer is mistaken on radar for a nuclear warhead. It might have major bugs, like enemies literally dancing for death. But unfortunately it might not run on your particular computer right now. Custom options (inverted mouse, FOV/visor/gun sliders, etc).BUT this is A TINY FRACTION and modified version of STRAFE® that lacks most final features likes: The overwhelming positive response encouraged us to release it to the public. It was custom built in days to get into the hands of streamers. ![]() That means it’s pre-Alpha, BROKEN and not representative of the final game. A small sign of things to come for STRAFE®. WE PULLED OUT A RAILGUN AND EXPLODED YOUR SKULL IN SELF DEFENSE.ĪND THEN RELEASED A BROKEN STRAFE® BUILD AFTER JUST TO SPITE YOU. YOU KIDNAPPED OUR LEAD PROGRAMMER AND HELD HIM AT GUNPOINT UNTIL HE RELEASED A BROKEN STRAFE® BUILD. ![]()
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